#pragma once
#include "GameDefine.h"
#include "Object.h"
#include "MoveObject.h"
class GunWeapon :
	public Object, public MoveObject
{
	
	D3DXVECTOR2 _initpos;
public:
	BULLET_ID _weapon_id;
	GunWeapon(Box* box, BULLET_ID weapon_id);
	~GunWeapon(void);
	void init();
	void update();
	void render();
	Box* getCollisionBox();
	BULLET_ID getBulletId();
	
};